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AMD
Graphics Compiler Engineer
收藏职位
- 30万-60万/年
- 上海
- |
- 3年以上
- |
- 本科
- |
- 全职
职位诱惑: 年终奖金,老板nice,年底双薪,交通补助,成长空间大,技术领先
发布时间: 2020-02-28发布
职位描述
The Role
- Implement GPU Shader Compiler new features/extensions for new generation AMD GPU based on Vulkan API.
- Maintain and refine GPU Shader Compiler architecture.
- Fine-tune Vulkan benchmark performance for games and workstation applications.
- Work with key customers and vendors for feature implementation and issue solving.
- Interact with the Graphics Community on behalf of AMD.
- Develop internal tools to improve development efficiency and productivity.
The Person
- Degree in Electrical Engineering, Mathematics, Computer Science, Engineering, Physics or an equivalent.
- Excellent experience in C/C++ programming.
- Solid knowledge of Graphics fundamentals, GPU graphics pipeline and shaders.
- Experience in at least one Graphics API: Direct3D, OpenGL, or Vulkan (preferred).
- Strong expertise in computer architecture, data structure and algorithms.
Soft Skills/Attributes
- Excellent problem-solving skills.
- Attention to details while still being able to execute and deliver on time.
- Enjoys team environment.
- Excellent ability to communicate knowledge and share information.
- Desire to learn, desire to grow, desire to contribute.
Preferred Skills
- Hands-on experience in Linux kernel or driver development is a big plus.
- Familiarity with ARM/Android platform is a desired plus.
- Familiarity with compiler technology is a desired plus.
- Strong knowledge in using debug tools (Visual studio, GDB, etc)
- Prefer MS or higher education in CS or CE.
职位发布者
AMD
HR
7天
简历处理用时
100%